AI Safety / Strategy
September 2025 - present
I pivoted to working on AI safety / strategy in September and since then have been racing to get up to speed and figure out how I can be most useful.
AI Radar newsletter
November 2025 - present
I publish a weekly newsletter that covers AI safety, strategy, and capabilities. My goal is to provide coverage and analysis of the most important developments each week while keeping to a manageable length (“half the content of Zvi, in a tenth as many words”).
Blue Dot AGI Strategy class
May 2026
I completed Blue Dot’s AGI Strategy class in May 2026.
Inkhaven writing residency
April 2026
I spent April at the Inkhaven writing residency in Berkeley. At the residency I published 30 pieces about AI, worked with many of the writing advisors to refine my writing, and had extensive discussions about AI safety and strategy with many of the residents and advisors (most notably Max Harms, Sean Herrington, and Steve Hsu).
Writing
January 2026 - present
In addition to the newsletter, I write longer pieces on AI safety, strategy, and capabilities. Two representative pieces:
A Closer Look at the Societies of Thought Paper is a deep dive on an interesting technical paper.
China Still Trails the US on Existential Risk is a quick Inkhaven piece that looks at how the Chinese government and labs approach AI safety.
Kink Education
2008 - 2025
From 2012 to 2025, my professional focus was on kink. I taught, founded and ran several organizations, and did a lot of work on consent and accountability. A lot of my work in kink involved solving large-scale coordination problems, which I think will translate well to AI safety work. I’m listing a few of my most relevant projects—I’m happy to talk more about any of this, but understand it’s an uncomfortable topic for some people.
North American Rope Innovation Exchange
2022 - 2025
NARIX runs rope bondage conventions across North America. During my four years on the steering committee I ran the organization, put on conventions across the US and Canada, and built out a larger and more professional organization.
Full Circle Kink
2009 - 2025
I founded and ran Full Circle Kink, which taught classes on a range of kink, consent, and accountability topics. I created numerous courses and trained all our instructors (we had about 15 instructors at our peak).
Consent and accountability work
2008 - 2025
I worked extensively on consent, accountability, and safety within the kink community. My two most notable projects were the Kink Education Code of Conduct (KECC) and the Kink Education Minimum Standards (KEMS), both which have been widely adopted in the North American kink world.
Software
I had the good fortune to be in the right place at the right time on and was able to play a key role on several industry-leading products. I no longer code professionally, but usually have a few side projects.
Intelligent Artifice
2006 - 2012
Intelligent Artifice was my personal software company. I did some AI research, wrote mobile apps, consulted, and worked on specialized document generation software.
Valve Software
2001 - 2006
I created the Valve Anti-Cheat System (VAC) and ran Steam for a number of years. When I took it over, Steam was struggling for both technical and organizational reasons. I rebuilt the team, overhauled the core architecture, and put Steam on track to revolutionize the economics of the PC game industry.
Microsoft
1988 - 2000
From 1997 to 2000 I was the development manager for the Simulation Games Business Unit, leading a 50 person team developing four products including Microsoft Flight Simulator.
From 1988 to 1997 I was on Excel, mostly as development lead for the charting team.
